FURIOUS FATAL FISTS OF STEAMFUNK: How To Write Fight Scenes That Ain’t Wack!
I write speculative fiction – mainly, Steamfunk and Sword & Soul (for more on those genres, check outhttp://chroniclesofharriet.com/2012/05/13/the-steamfunk-movement/ andhttp://chroniclesofharriet.com/2012/04/13/sword-soul-much-needed-ne..., respectively).
My Steamfunk and Sword and Soul novels contain lots of exciting action and fight scenes.
My friend, renowned spoken word artist XPJ Seven, told me “Dude, I like your fight scenes.”
“What do you like about them?” I inquired.
“They’re not like the fight scenes in most of the fiction I’ve read.” He replied, his brow wrinkling as he scowled.
“What’s wrong with those fight scenes?” I asked.
The wrinkles in XP’s brow deepened into canyons as he frowned in disgust. “Dude…they’re wack!”
Can’t argue with the wisdom of XP.
Thus, I write this as a helping hand to my fellow writers who may struggle with writing fight scenes. If writing fight scenes for you comes easy, please, keep reading; You’re already here…you might as well. And – in the spirit of all things not wack – if you will be so kind as to contribute your wisdom to this post, it will be greatly appreciated.
First and foremost, let the following Fight Scene Plan guide you toward the light at the end of that dark, dank tunnel called wackness.
Just remember – all good plans are malleable. As author, Milton Davis says, “A plan is a work in progress. It must be adjusted and modified based on results. An inflexible plan will eventually lead to failure.”
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